Switch to HDRP / WebGL no longer supported
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my game in. While this sucks that you can no longer just open the link and play in the browser, it also provides lots more room for me to make the game look extra nice.
I've already had to redo most of the lighting after making the switch - but that's to be expected. Some other considerations will need to be taken in order to ensure that the game doesn't become extremely laggy. For example, I originally wanted the game to play in one huge open world. However, due to the currently increased need for realtime lights due to the large amount of dynamic objects in the scene (I am planning on buying Bakery and some tool to automatically create light probes which should mitigate this somewhat) I will have to break each part of the game into separate scenes. This is probably a net positive for the game, as it means I can provide higher quality environments without having to worry so much about optimization and frame rate.
What I'm currently working on is allowing the player to manipulate the camera and not just have it fixed behind them. I'm still researching different methods of implementing this and should start my implementation within the next day or so. This is of course something that will need to be iterated upon quite heavily as what works for one area may not necessarily work for others.
Expect a build with my first iteration of the new camera and HDRP either tomorrow or by the end of the week.
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BURST
A 3D adventure platformer with limited movement once you're off the ground.
Status | In development |
Author | Wauchope |
Genre | Platformer, Adventure |
Tags | 3D, 3D Platformer |
More posts
- Reworked the character controllerJul 30, 2021
- Music! (NOW WORKING)Jul 27, 2021
- The Abyss! (and some other changes)Jul 25, 2021
- New camera system!Jul 13, 2021
- Context-Sensitive Controls MenuJul 09, 2021
- Some more feedbackJul 06, 2021
- Main Menu!Jul 05, 2021
- Moving ForwardsJul 02, 2021
- Some more feedback from someone within the industryJul 02, 2021
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